I was responsible for the UI visuals for all screens created in Photoshop. I also pitched interactions and animation proposals.
One greatest challenge I faced was learning to use Unity, a cross-platform game engine. I overcame this fear and felt comfortable using the engine after self learning and also with the help of my team. In my previous projects after finishing my designs, my duties would be to export the assets and the devs would set it up in their environment. However for the first time, I had full control exporting assets from Photoshop to setting them up pixel perfect in Unity so the engineers can grab the prefab and plug it into their environment. This saved a tremendous time for engineers from setting up the UI when they can focus on other things.